Recruit one memorable guest
Keep two or three lands, early mana, and a creature whose enter-the-battlefield or attack trigger is worth echoing. Delina without a target is only a fragile 3/2.
Field journal · Echo Rogue
Choose the original. Enter combat. Let every echo leave on time.
Party dutyExplosive combat and copied creature value
ComplexityDaring · medium
Closing windowTurns 7–9
60total cards
1command zone
59card library
17dice-linked cards
14d20 sources
Command zone
Quest log
The die creates texture; sequencing creates agency. Use this path as a compass, then respond to the table.
Keep two or three lands, early mana, and a creature whose enter-the-battlefield or attack trigger is worth echoing. Delina without a target is only a fragile 3/2.
Use Barbarian Class, mana rocks, and ordinary creatures first. Cast Delina when she can attack soon or when Campfire can soften a later commander-tax problem.
Choose the copy target before rolling. Announce the tapped-and-attacking token, its nonlegendary exception, and its end-of-combat exile trigger.
Copies are temporary. Convert their attack, enter-the-battlefield effects, or Treasure immediately, then pass with enough resources to survive the table's answer.
Opening chapter
Custom 60-card Commander · 30 life · multiplayer · pod-locked balance
The sampler uses only the 59-card library; every command-zone card stays out.
Dice engine
Delina's trigger creates one temporary copy on every result and offers another roll on 15–20. The performance is explosive, finite, and answerable before combat.
Cast
Choose creatures that still matter when Delina is absent. Firbolg Flutist borrows a battlefield for one turn; Meteor Golem answers a permanent; Swarming Goblins leaves real bodies behind.
Practice die
Move the d20 or roll a sample. Resolve one copy first; only the high band offers another roll.
Result band
Defensive posture
Delina is the proactive seat. Use flexible removal to protect a real attack or stop an opposing close, and let Mathise carry more of the stack burden.
Cheap answers preserve mana for Delina's attack. Choose the permanent that prevents the combat rather than spending several cards after copies already exist.
Thunderwave becomes one-sided on its natural-20 band. Delayed Blast Fireball is always one-sided and rises from 2 damage to 5 only when cast from exile. Wyll's Reversal protects a crucial spell or redirects an answer.
Campfire turns accumulated commander tax into one visible reset to hand. War Room and Valakut Awakening restore options without hiding a combo line.
Visible endings
The pod aims for strong, interactive finishes. These windows should be recognizable before they become inevitable.
Grant Ancient Copper Dragon haste or copy it with Delina, then connect for a public burst of Treasure. The Dragon, Delina, attack, and combat damage are four separate answer windows.
An original Firbolg Flutist cast before combat can steal a creature, grant haste, and enable myriad. A Flutist copied after Delina attacks can steal a blocker, but that creature cannot join the current attack; stolen creatures return at end of turn while temporary copies exile at end of combat.
A recovered Critical Hit or a well-timed Berserker's Frenzy can turn an established board lethal. Declare the natural-20 return trigger and blocker choices aloud.
Encounter ledger
Each matchup note names the real engine, the clean response, and one useful table offer.
Stagger the performance
Copy value, not Spirits
Race before the banner rises
D20 register
Counts come from explicit public annotations. They are raw 60-card pod counts, not scaled power measurements.
Spellbook index
Search the public planned list or open any name for a rules reference.
Pod-local review
This custom 60-card list is tuned only against the other three adventurers. Its shared limits, response windows, closing pace, and all six pairings are reviewed together.