{
  "schema_version": 1,
  "model": "living-dungeon-local-simulation-v3",
  "disclaimer": "These parameters document design comparisons in a coarse stochastic scenario model. They are not card rules, empirical games, or win-rate claims.",
  "engine": {
    "state_fidelity": [
      "Stage chapters enter the top of the live Encounter library only when opened.",
      "Reserve order, casting windows, cleanup, Encounter zones, graveyard recycling, tapped state, summoning timing, gates, Sealed, Heat, Doom, Focus, and both boss phases are explicit state.",
      "Structured traces and per-run records preserve the random seed and operational events behind every aggregate."
    ],
    "abstractions": [
      "Each adventurer uses a disclosed round-by-round attack, block, answer, development, and variance envelope rather than a hand, mana, battlefield, or stack model.",
      "Encounter simulation values estimate direct pressure, combat power, blocking tax, and persistent pressure; printed rules text remains authoritative.",
      "Target legality, exact combat assignments, prevention, replacement effects, and arbitrary Magic interactions remain paper-play observations."
    ],
    "seed_stride": 1000003
  },
  "revisions": [
    {
      "id": "loop-1-hostile-archenemy",
      "label": "Loop 1 — hostile Archenemy skeleton",
      "rules_delta": "50 shared life, collapse after Doom 8, no collective blocking, setup pressure before the party established boards.",
      "party_life": 50,
      "doom_limit": 8,
      "party_attack_multiplier": 0.9,
      "party_defense_multiplier": 0.45,
      "answer_multiplier": 0.85,
      "dungeon_pressure_multiplier": 1.15,
      "setup_damage_per_stage": 2
    },
    {
      "id": "loop-2-party-raid",
      "label": "Loop 2 — cooperative party raid",
      "rules_delta": "60 shared life, Doom 10, collective blocking, two public Dungeon turns, but Room setup still dealt one damage packet.",
      "party_life": 60,
      "doom_limit": 10,
      "party_attack_multiplier": 1.0,
      "party_defense_multiplier": 1.0,
      "answer_multiplier": 1.0,
      "dungeon_pressure_multiplier": 1.0,
      "setup_damage_per_stage": 1
    },
    {
      "id": "loop-3-first-playtest",
      "label": "Loop 3 — provisional first-playtest contract",
      "rules_delta": "The provisional 60-life, Doom-10 contract before chapter activation, casting-window, summoning-timing, Depth, and per-round Heartbound audits.",
      "party_life": 60,
      "doom_limit": 10,
      "party_attack_multiplier": 1.0,
      "party_defense_multiplier": 1.0,
      "answer_multiplier": 1.0,
      "dungeon_pressure_multiplier": 0.96,
      "setup_damage_per_stage": 0
    },
    {
      "id": "loop-4-rules-closed-first-playtest",
      "label": "Loop 4 — rules-closed first-playtest contract",
      "rules_delta": "The selected contract after independent rules audit: activated stage chapters, second-turn combat Tactics, ordinary tapped and summoning timing, per-round Heartbound, Depth lands, modal fallbacks, and deterministic phase exchange.",
      "party_life": 60,
      "doom_limit": 10,
      "party_attack_multiplier": 1.0,
      "party_defense_multiplier": 1.0,
      "answer_multiplier": 1.0,
      "dungeon_pressure_multiplier": 1.29,
      "setup_damage_per_stage": 0
    }
  ]
}
