Open a rift
Keep two to four lands with early fixing. Green finds the premium duals; painlands preserve true colorless for the Eldrazi spells.
Azlask, the Swelling Scourge · upper Bracket 3
Make Spawn. Make Scions. Spend some as mana, let some die for experience, then turn every remaining little nightmare into an indestructible annihilator.
The brood cycle
Keep two to four lands with early fixing. Green finds the premium duals; painlands preserve true colorless for the Eldrazi spells.
Deploy cheap bodies and repeatable engines before committing a doubler. Every Spawn is mana, pressure, or future experience.
Hold Clever Concealment, Teferi’s Protection, or Heroic Intervention when the board has become worth saving.
Activate Azlask only when the attack matters. Experience becomes power; the smallest bodies arrive with annihilator and indestructible.
Opening hand
Brood registry
Twenty cards in the selected list create Spawn or Scions directly. Some drip-feed bodies, some arrive as one violent clutch, and some leave a little friend behind when they die. Filter the registry, then hover or focus any maker for its full card.
Sacrifice it for one colorless mana. Usually mana first, attacker later.
Also sacrifices for one colorless mana, but begins with a point of power.
Cast-trigger broods still hatch if the creature spell itself is countered. ETB makers must resolve.
Mondrak and Parallel Lives double tokens, but are amplifiers—not makers on an empty board.
Showing all 20 direct brood makers.
Interactive brood
A Spawn or Scion can become mana, become experience when sacrificed, or survive long enough to attack. Toggle Azlask to see the core engines ready for the final conversion.
Swarm calculator
Estimate an unblocked Azlask attack. The number below is combat damage; the readout separately tracks annihilator sacrifices. It intentionally ignores printed power above 1 and incidental counters.
Know the conversion
Sacrifice the fewest little bodies needed to advance the board. Cryptolith Rite and Path of Annihilation let the rest tap for mana and survive.
Azlask rewards sacrifice even outside combat. Skullclamp, Smothering Abomination, and Mirkwood Bats make those deaths do extra work.
Clever Concealment covers exile and bounce. Heroic Intervention and Eldrazi Monument cover destruction. Teferi’s Protection handles almost everything.
Glaring Fleshraker, Molten Gatekeeper, Mirkwood Bats, and Spawn-Gang Commander deal finite pressure. There is no compact deterministic combo.
The complete incursion
Select a card for current Oracle text.
Nothing emerged from that rift.
Selected V4
This public page describes an unassembled planning proposal. It is not an ownership or physical-deck claim.
Public rules metadata checked 2026-08-13.